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| BA Games Design Course structure |
| Introduction B.A. (Hons) Games Design was set up in response to growing demand from the games industry for higher education to provide degree courses to equip graduates with the right skills to go into the games industry. At the outset of the development of the course at UCLAN the staff team visited a large number of game design consultancies and got first hand advice in what the course should cover. This information was measured against the Independent Game Makers Association Recommended curriculum, which has been drawn up by academic and commercial game designers from around the world. UCLAN staff, with a strong track record for course development, then designed and created the current B.A. (Hons) games Design curriculum. The current course provides a substantial and thought-provoking experience, which equips graduates with the necessary skills to be a successful games designer.
The course follows a continual assessment format with module grades based upon the submission of a folio of work at the end of a module. Each year contains 6 modules. The majority of the course work being design projects, with some written assignments in support of this activity. There are no examinations. Year 1 The first year seeks to challenge your attitude to games, their design and play through a series of games design exercises. From the very outset you will be working on your own ideas for games under the guidance of staff in order to develop your ability in to design games. During the first year of study we also address any visualisation skills you may need to develop, improve or consolidate. The course team ensures that you are not left without any required skills whilst not repeating experiences you have previously had. Games Design [Double
Module] Creative Thinking
[Double Module] The second part of this module develops your visualisation skills. This starts with traditional manual methods of idea illustration from pen and pencil skills to marker rendering. These activities then lead on to digital drawing methods utilised in modern practice. Finally you will be introduced to three dimensional digital modelling and the methods used in game asset generation. Contextual Studies
– Historical [Single Module] Elective Module [Single
Module] Year 2 Year two of the course builds upon the skills and experience you have developed in year one. The main activity still centres on design projects but now there is more latitude (and requirement) to input your own ideas into the projects. Projects are modelled on an industry standard model the Games Pipeline which seeks to develop your professional practice. In year two a full third of the course deals with digital modelling and all the aspects related to asset generation within games. Games Development
[Double Module] Animation and Environment
[Double Module] Contextual Studies
– Contemporary [Single Module] Elective Module [Single
Module] Year 3 The final year of the course revolves around three large projects which are intended to demonstrate and consolidate all your games design skills. These are presented in a public show of work at the end of the year. This work will form your portfolio which is a necessary item for successful application to the games industry. Games Realisation
[Double Module] Honours Project [Double
Module] Contextual Studies
– Futures [Single Module] Contextual Studies
– Games Futures Definition [Single Module] Graduates Upon successful completion of the course graduates will have a portfolio of work which is highly suited for the myriad of roles a game designer may be required to undertake. Each graduates folio will display their unique creativity and the personal interests and skills. Broadly speaking each folio will contain evidence of Visualisation Digital modelling and animation Game Design documentation Jobs and Post Graduate Study The current games design industry is like any other design industry, the more you are likely to succeed at a job interview. The industry has matured since the boom and bust days of the ‘90’s and now offers a broad range of roles around the country. As well as this there are many job opportunities in America, Canada, Europe and Asia for those who wish to travel. The skills developed on the course will leave graduates suitable for other work in the broader field of modern media and it is not unknown for small graduate business start ups to enjoy a modicum of success. Some graduates may choose to go onto further study and develop their specialist skills at postgraduate level, whilst some choose teacher training qualifications. Equipment, Resources and Software We have a dedicated PC lab running the latest versions of Autodesk Maya, Adobe Creative Suite and UDK with access to many other software packages available over the University network. We also have students working with Unity for iPhone/iPad and Web development. We provide access to graphics tablets, consoles and games. We have a ‘Lecture’ and ‘Drawing’ Studio for non digital work which we feel is just as important as the technical tools. We have access to motion capture equipment, Green Screening, Rapid Prototyping machines and many other facilities located within the School of Art Design and performance. We try to include as many
Live Industry briefs as we can into the curriculum. |
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